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THIS LEVEL REQUIRES STARSHIP TROOPERS TC TO FUNCTION OR LOAD PROPERLY.
Download the TC and more maps from www.dukeworld.com/starshiptroopers
 Bgame Productions and Berislav Markovic (aka Moloch)  1998  -  2000.
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THIS LEVEL IS NEITHER MADE BY OR SUPPORTED BY 3D REALMS OR BGAME.

* Basic Information *

Title                 : Operation Royalty 2
Filename              : Royalty2.map
Release Date          : November 23rd, 2000
Author                : Daryl Skopyk
E-mail                : daryl_skopyk@hotmail.com
ICQ UIN               : 25119372
Odigo UIN             : 
Web Page              : Don't got one
Misc. Author Info     : Loved the movie, enjoyed the TC, the book also kicks ass!
Other SST TC Levels   : Klatho.map, BigK.map
Other DN3D Levels     : A couple that i've never bothered to upload.

Description           :   When a sudden gathering of bugs was detected on Auriga, home to nothing besides
                        some primitive life forms and a large research facility, the Terran Unity called
                        for all the residents of the facility to drop everything and evacuate immediately.
                        The reason the Terran Unity did this is because the Sky Marshall considered the 
                        surrender of the Auriga outpost a minor sacrifice for the grand scheme he had in mind...

                          In only a few months of scanning the surface, the Sky Marshall finally got what he
                        wanted...evidence that the never-seen "queen" bugs had taken residence in a cavern directly
                        below the abandoned research base. Now the time came for him to play his trump card.
                        The plan was to send a lone MI commando into the research base and set off the self-destruct
                        sequence that would result in the solid steel underside of the base to fall in such a way
                        that it would trap the queen(s) long enough so that the MI could swarm the planet and, hopefully,
                        get to a queen and capture it before the warriors could kill it. The reason for only one commando
                        and abandonment of the base was simple: to throw the bugs off guard so that a surprise attack would be 
                        possible.

                          Lucky you got chosen to be that lone commando. The navy will help your pod land and give you minimal air
                        support and after then you're on your own.

                        Here's your mission, summarized:
                          -Land on the nearby beach, the only place where the navy can clear out the bugs long enough for
                           your pod to land, then proceed to a service access in the woods.
                          -Head to central command and find the access cards you need to enter the reactor core where
                           the self-destruct switch is located.
                          -Hit the switch; you'll have three minutes to get the hell outta there!

                      Note:  
                         In the last few months, a large portion of the facility has gone into ruin without upkeep.  

Additional Credits To : Bgame for releasing such a kickass TC!
                        Moloch for all his time and effort.
                          
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* Play Information *

Single Player          : Yes
DukeMatch 2-8 Player   : No
Cooperative 2-8 Player : No
CTF 2-8 Player         : No
Difficulty Settings    : No
Difficulty Level       : Easy-Hard 
Plutonium Pak Required : No
New Art                : No
New MID Music          : No
New WAV Music          : No
New Sound Effects      : Yup, the wave sound on the beach(barmusic.voc)
New .CON Files         : No
Demos Replaced         : No
Required TC Version    : 1.0
Minimum System Req.    : Pentium 200+, it's what i use but some parts are
                         a little choppy so either live with it like i do
                         or use something faster.

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* Construction *

Base                   : New level from scratch
Tool(s) Used           : Build Touch
Construction Time      : Bout a month, on and off
Known Bugs/Problems    : -Some sprites may dissapear/be seen through walls...I've tried to minimize this but
                         there will always be more.
                         -Can be really choppy at the beginning and in "Central Command" I suggest playing at about half your 
                         normal screen size if you got something like my P200.
                         -DO NOT DESTROY THE REACTOR! If you do, the game will most likely just fizzle out of existence...
                         don't ask me why cause I don't know!(Let's just say it's a nuclear reactor and if it blows so does the planet :) )
                         -Sometimes the hoppers get stuck in the tunnels or clip through things...(let's just say their wings catch or something)

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* Important Information *

Installation           : Use the SST launcher, preferably.

Important Notes        : -Save if you feel the need.

Copyright/Permissions  : If you think gameplay can be improved by changing a few things in my level,
                         feel free to do so but please do not change it a little and then rename and take credit for
                         the whole level because i hate people who do that.
